2021
ORBITAL
Game Programmer, Game Designer
Developed for the course "Geometria Computazionale" @Università degli Studi di Milano
In this project there was the need to use the Bezier Curves equations to develop/adapt a game or a simulation.
I chose to develop an FPS in which you must destroy all the enemies in the minor time possible. The application of the Bezier Curves where in the projectile trajectory: the player is equipped with a gun that fires some "Orbital" discs. These discs have a sort of boomerang trajectory calculated with parametric curves. The game combines game programming, math and design of mechanics starting from strict constraints.
Made with Unity3D starting from its standard assets. Everything was made in about 1 and a half month.
State of the game
Playable (Demo Online)
WEBSITE (Game and Docs)
Game Playable Demo