About me

Born in 1997 in a small town of south Calabria (Italy), I've always had a passion for computers and videogames. I played my first games on an old PC that my father bought from a second-hand market., since them I never stopped playing, imagining, designing and learning.
When I finished my classical education, I went without doubts to the computer science department and applied there and when I finished my first cycle of studies I didn't regret my decision: I learned a lot and had a lot of work and social experiences.
My second cycle of studies in Milan taught me that studying what I love was the best decision I could take. Finding new ideas and solutions for mechanics in videogames and softwares is what gets me up in the morning: I am not capable of thinking about another work anymore.

Studies and Competencies

Programming and scripting languages (C++, C#, Java, JavaScript, Kotlin, Flutter)

Game Engines (Unreal || Unity)

Mobile Apps and Games Development (Android, iOS, Cross-platform)

Artificial intelligence for Videogames   Game and Level Design
Online Game Design and Game Networking
Real-time Graphics Programming and Parallel Programming 3D Math and Physics for Videogames

Machine Learning and Deep Learning
Computational Geometry
Enterprise management

Media skills

Microsoft Office, Google Workspace, Adobe
Photoshop, Adobe Premiere, Final Cut Pro, Figma

Contact Me

Github
Davidebug

Itch.io (Not Updated)
Davide Bagnato - itch.io